新DApp《骰子游戏》申请上线
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1.DApp的名称:骰子游戏/Dice Game
2.DApp的介绍:
游戏介绍:
骰子游戏币圈热门玩法,欢迎体验!游戏规则:
每次投注前选择预测的点数,可选择大于指定点数或小于指定点数,界面中会展示出预测点数对应的胜率与赔率。投注后开奖点数符合预测点数范围则为中奖。
骰子开奖点数与投注玩家及金额大小均无关系,采用Vite公有链生成随机数进取余计算,中奖概率公开公平。3.上线状态:否
4.DApp的合约地址:vite_9f983edba1c3ffc142e5b7aaa8bdf20381fa81f8433c188381
源代码已认证:https://explorer.vite.net/account/vite_9f983edba1c3ffc142e5b7aaa8bdf20381fa81f8433c1883815.合约代码如下:
pragma soliditypp ^0.4.2; contract ViteBet { address owner; struct BetLimit { uint256 lowerLimit; uint256 upperLimit; uint256 tipPer; } tokenId[] tokens = ["tti_5649544520544f4b454e6e40"]; mapping(tokenId => BetLimit) public tokenMap; event win(address indexed addr, uint8 betType, uint256 rollTarget, uint256 betAmount, uint64 random64, uint64 rollNum, uint256 winAmount); event lose(address indexed addr, uint8 betType, uint256 rollTarget, uint256 betAmount, uint64 random64, uint64 rollNum); event suspendBet(address indexed addr, uint8 betType, uint256 rollTarget, uint256 betAmount); constructor() public { owner = msg.sender; tokenMap["tti_5649544520544f4b454e6e40"].lowerLimit = 1 vite; tokenMap["tti_5649544520544f4b454e6e40"].upperLimit = 5000 vite; tokenMap["tti_5649544520544f4b454e6e40"].tipPer = 4; } onMessage () payable {} onMessage configBetLimit(uint256 ll, uint256 ul, uint256 tp) { require(owner == msg.sender); require(ll > 0 && ll <= ul); require(tp >= 0 && tp <= 20); if (tokenMap[msg.tokenid].lowerLimit == 0) tokens.push(msg.tokenid); tokenMap[msg.tokenid].lowerLimit = ll; tokenMap[msg.tokenid].upperLimit = ul; tokenMap[msg.tokenid].tipPer = tp; } onMessage DrawMoney(uint256 amount) { require(owner == msg.sender); require(amount <= balance(msg.tokenid)); msg.sender.transfer(msg.tokenid, amount); } getter getBetLimit(tokenId token) returns(uint256 ll, uint256 ul, uint256 tipPer) { return (tokenMap[token].lowerLimit, tokenMap[token].upperLimit, tokenMap[token].tipPer); } getter getTokenList() returns(tokenId[] memory) { return tokens; } onMessage BetAndRoll(uint8 betType, uint256 rollTargets) payable { uint256 betAmount = msg.amount; address betAddr = msg.sender; uint256 ll = tokenMap[msg.tokenid].lowerLimit; uint256 ul = tokenMap[msg.tokenid].upperLimit; require(ll > 0 && ll <= ul); require(betAmount >= ll && betAmount <= ul); require(rollTargets >= 4 && rollTargets <= 95); require(betAmount == 1 vite || betAmount == 10 vite || betAmount == 50 vite || betAmount == 100 vite || betAmount == 500 vite || betAmount == 1000 vite || betAmount == 5000 vite); require(betType == 0 || betType == 1); uint64 randomNumber = random64(); uint64 rollNum = randomNumber % 100; bool winBet = false; uint256 winAmount = 0; if (betType == 0) { if (rollTargets > rollNum) { winBet = true; winAmount = betAmount * 100 / (rollTargets) * (100 - tokenMap[msg.tokenid].tipPer) / 100; } } else { if (rollTargets < rollNum) { winBet = true; winAmount = betAmount * 100 / (99 - rollTargets) * (100 - tokenMap[msg.tokenid].tipPer) / 100; } } if (winBet == false) { emit lose(betAddr, betType, rollTargets, betAmount, randomNumber, rollNum); } else if (winBet == true && winAmount > balance(msg.tokenid)) { betAddr.transfer(msg.tokenid, betAmount); emit suspendBet(betAddr, betType, rollTargets, betAmount); } else { betAddr.transfer(msg.tokenid, winAmount); emit win(betAddr, betType, rollTargets, betAmount, randomNumber, rollNum, winAmount); } } }
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Thanks for the code
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